Scenario #1 - Smart Chair
The Smart Chair utilizes directional sound technology and a swipe card to access and play music so that the user sitting in the chair only can hear it. Need: limited space and personal space within cube
Scenario #2 - Active Desk
The Active Desktop takes advantage of the user's desk as an interface through which a cubicle worker can listen to music. This melds itself with the elements of the workspace. Need: limited space within cube
Scenario #3 - Floating Interface
The interface virtual interface is a gesture-based system which allows cubicle workers to interface with their digital music and sense approaching co-workers or phone calls. Need: limited space within cube, integration in flow of work
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